Improved Game Over.

This commit is contained in:
larstvei 2014-10-05 03:40:08 +02:00
parent 670cdb0dd2
commit 4fd7bd83da
2 changed files with 89 additions and 51 deletions

View File

@ -1,10 +1,9 @@
etype
Etype
=====
A typing game for Emacs.
This is a typing game for Emacs. It is heavily inspired by
[Z-Type](http://phoboslab.org/ztype/). To play run `M-x etype` and start
writing the words you see.
Etype is a game written for Emacs, and is heavily inspired by
[Z-Type](http://phoboslab.org/ztype/).
##Not yet playable.
=======

129
etype.el
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@ -1,3 +1,25 @@
;;; etype.el --- A typing game for Emacs
;; Copyright (C) 2014 Lars Tveito.
;; Author: Lars Tveito <larstvei@ifi.uio.no>
;; Contains code from GNU Emacs <https://www.gnu.org/software/emacs/>,
;; released under the GNU General Public License version 3 or later.
;; Etype is free software; you can redistribute it and/or modify it under
;; the terms of the GNU General Public License as published by the Free
;; Software Foundation; either version 3, or (at your option) any later
;; version.
;;
;; Etype is distributed in the hope that it will be useful, but WITHOUT ANY
;; WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
;; FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
;; details.
;;
;; You should have received a copy of the GNU General Public License along
;; with Etype. If not, see <http://www.gnu.org/licenses/>.
(eval-when-compile
(require 'cl))
@ -12,7 +34,7 @@ line that will be used in the game."
(defvar etype-words-in-play nil)
(defvar etype-unused-words [])
(defvar etype-unused-words nil)
(defvar etype-score 0)
@ -28,7 +50,7 @@ line that will be used in the game."
(defvar etype-level 1)
(defvar etype-inhibit-score nil)
(defvar etype-game-is-over nil)
(defvar etype-game-over-string
'("_____ ____ _ _____ ____ _ _____ ____"
@ -49,8 +71,9 @@ line that will be used in the game."
(defun init-game ()
"Sets up the game grid containing 'fill-column' number of spaces and 30
lines. Also some variables are set."
(delete-region (point-min) (point-max))
(let ((space (make-string fill-column ? )))
(let ((inhibit-read-only t)
(space (make-string fill-column ? )))
(delete-region (point-min) (point-max))
(dotimes (i 30)
(insert space)
(newline))
@ -64,29 +87,38 @@ lines. Also some variables are set."
(+ (length score) (length level))) ? ))
(insert level)))
(goto-char (point-min))
(setq cursor-type nil)
(setq etype-score 0)
(setq etype-in-game t)
;; Shuffle the vector returned from etype-read-file, and turns it in to a
;; list.
(setq etype-unused-words (etype-read-file))
(setq cursor-type nil
etype-score 0
etype-in-game t
;; Shuffle the vector returned from etype-read-file, and turns it in to a
;; list.
etype-game-is-over nil)
(unless etype-unused-words
(setq etype-unused-words (etype-read-file)))
(read-only-mode 1))
(defun etype-insert-centered (str)
(let* ((len (length str))
(beg (+ (point) (- (/ fill-column 2) (/ len 2)))))
(goto-char beg)
(delete-char len)
(insert str)))
(defun etype-draw-game-over ()
(let ((inhibit-read-only t))
(loop for str in etype-game-over-string
for i from 4 do
(goto-line i)
(let* ((len (length str))
(beg (+ (point) (- (/ fill-column 2) (/ len 2)))))
(goto-char beg)
(delete-char len)
(insert str)))))
(save-excursion
(let ((inhibit-read-only t))
(loop for str in etype-game-over-string
for i from 4 do
(goto-line i)
(etype-insert-centered str)
finally
(forward-line)
(etype-insert-centered "Type Game Over to start new game.")))))
(defun etype-game-over ()
(etype-cleanup)
(etype-draw-game-over)
(setq etype-inhibit-score t))
(setq etype-game-is-over t))
(defun etype-increase-level ()
"Increases the level."
@ -221,13 +253,14 @@ when there are a lot of words in play."
and inserting it at a random point in the game buffer. A timer
object is added to ETYPE-TIMERS, invoking ETYPE-MOVE-WORD at a
random time between 1 and 10 seconds."
(let* ((word (etype-get-word))
(point (1+ (random (- fill-column (1+ (length word))))))
(random (- (etype-random) (/ etype-level 15.0))))
(when (and word (etype-insert-word point word))
(push word etype-words-in-play)
(push (run-at-time random random 'etype-move-word (point) word)
etype-timers))))
(save-excursion
(let* ((word (etype-get-word))
(point (1+ (random (- fill-column (1+ (length word))))))
(random (- (etype-random) (/ etype-level 15.0))))
(when (and word (etype-insert-word point word))
(push word etype-words-in-play)
(push (run-at-time random random 'etype-move-word (point) word)
etype-timers)))))
(defun etype-spawn-wave (recur limit)
"Spawn multiple words according to ETYPE-LEVEL."
@ -280,11 +313,13 @@ recursively until the bullet hits the word."
"Searches the buffer for a word that begins with the typed
key. If a word is found a shot is fired at it, and a overlay is
created."
(setq etype-completing-word
(search-forward-regexp
(concat
"\\<" (single-key-description last-input-event))
etype-point-max t))
(search-forward-regexp
(concat
"\\<" (single-key-description last-input-event))
etype-point-max t)
(when (member (substring-no-properties (word-at-point))
etype-words-in-play)
(setq etype-completing-word (point)))
(when etype-completing-word
(let ((inhibit-read-only t))
(etype-shoot)
@ -297,14 +332,15 @@ created."
point. If the word is complete the word is cleared."
(goto-char etype-completing-word)
(let ((inhibit-read-only t))
(when (looking-at key-typed)
(forward-char)
(setq etype-completing-word (point))
(move-overlay etype-overlay (overlay-start etype-overlay) (point))
(etype-shoot)
(when (looking-at " ")
(etype-clear-word)
(setq etype-completing-word nil)))))
(cond ((looking-at key-typed)
(forward-char)
(setq etype-completing-word (point))
(move-overlay etype-overlay (overlay-start etype-overlay) (point))
(etype-shoot)
(when (looking-at " ")
(etype-clear-word)
(setq etype-completing-word nil)))
((not etype-game-is-over) (etype-spawn-word)))))
(defun etype-update-score (word)
"Updates the score."
@ -332,7 +368,7 @@ point. If the word is complete the word is cleared."
(etype-remove-word (point) word)
(setq etype-words-in-play
(remove word etype-words-in-play))
(unless etype-inhibit-score
(unless etype-game-is-over
(etype-update-score word))
(goto-char (point-min))
(unless (remove-if (lambda (x) (string= x "")) etype-words-in-play)
@ -350,8 +386,11 @@ inserting the typed key, it triggers a shot."
(defun etype ()
"Starts a game of Etype."
(interactive)
(switch-to-buffer "Etype")
(etype-mode)
(let ((buf-lst (buffer-list)))
(switch-to-buffer "Etype")
(if (equal buf-lst (buffer-list))
(etype-cleanup))
(etype-mode))
(init-game)
(etype-spawn-wave 0 (etype-wave-limit)))
@ -369,9 +408,9 @@ inserting the typed key, it triggers a shot."
etype-point-max
etype-unused-words
etype-words-in-play
etype-inhibit-score
etype-game-is-over
etype-completing-word
etype-game-over-string))
etype-game-is-over))
(make-local-variable var))
(define-key (current-local-map)