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Added doc strings and added some abstractions.
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etype.el
110
etype.el
@ -64,12 +64,35 @@ NIL is returned, and the word is not moved."
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(t forward)))))))
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(defun etype-search-timers (word)
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"Returns the timer that is associated with WORD."
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(first
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(remove-if-not
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(lambda (timer)
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(member word (timer--args timer))) etype-timers)))
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(defun etype-remove-word (point word)
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"Removes a word and replacing it with whitespace."
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(let* ((len (length word))
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(space (make-string len ? )))
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(goto-char point)
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(when (looking-at word)
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(delete-char len)
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(insert space))))
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(defun etype-insert-word (point word)
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"Inserts word 'overwrite-mode' style, but only if the word fits on the
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line."
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(goto-char point)
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(let* ((destination (etype-fit-word word)))
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(when destination
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(goto-char destination)
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(delete-char (length word))
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(insert word)
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(goto-char destination))))
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(defun etype-move-word (point word)
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"Move WORD at POINT to the next line. If there is not enough space on the
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next line the word will not move."
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(when etype-in-game
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(let ((moving-word-at-point (string= word (current-word t)))
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(search-string (buffer-substring-no-properties point (point))))
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@ -79,20 +102,16 @@ NIL is returned, and the word is not moved."
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(beginning-of-buffer)
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(search-forward word etype-point-max)
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(backward-word))
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;; The point is now in front of the word that is to be moved.
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(let ((point (point))
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(timer (etype-search-timers word)))
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(next-line)
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(let* ((len (length word))
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(space (make-string len ? ))
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(destination (etype-fit-word word)))
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(let ((destination (etype-insert-word (point) word)))
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(when destination
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(goto-char point)
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(delete-char len)
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(insert space)
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(goto-char destination)
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(delete-char len)
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(insert word)
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(etype-remove-word point word)
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(setf (timer--args timer) (list destination word))))))
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;; If we are moving the word at point the overlay must be moved and
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;; the point needs to be updated.
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(when moving-word-at-point
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(search-forward-regexp (concat "\\<" search-string))
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(save-excursion
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@ -101,10 +120,16 @@ NIL is returned, and the word is not moved."
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(move-overlay etype-overlay (point) point)))))))
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(defun etype-random ()
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"Returns a random float, depending on the level."
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(let ((random (abs (random))))
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(* 0.5 (/ random (expt 10.0 (floor (log random 10)))))))
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(defun etype-get-word (&optional count)
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"Tries to find a word in ETYPE-UNUSED-WORDS that has a
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different capital letter from all words in
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ETYPE-WORDS-IN-PLAY. It does not try very hard, and gives up
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after checking 5 words - this is done to give a natural slow down
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when there are a lot of words in play."
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(let ((word (pop etype-unused-words)))
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(if (null (member
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(string-to-char word)
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@ -115,24 +140,23 @@ NIL is returned, and the word is not moved."
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(etype-get-word (if count (+ count 1) 1))))))
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(defun etype-spawn-word ()
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"This function spawns a word in the game. It does this by
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finding a word and inserting it where it fits. It also updates
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the timer which is associated with this function, setting it to a
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new random time."
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(save-excursion
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(when etype-in-game
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(let* ((word (etype-get-word))
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(point (random (- fill-column (length word)))))
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(when word
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(goto-char point)
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(let ((point (etype-fit-word word)))
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(when point
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(goto-char point)
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(delete-char (length word))
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(insert word)
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(push word etype-words-in-play)
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(let ((random (etype-random)))
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(push
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(run-at-time random random 'etype-move-word point word)
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etype-timers)))))))))
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(point (random (- fill-column (length word))))
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(random (etype-random)))
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(when (and word (etype-insert-word point word))
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(push word etype-words-in-play)
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(push (run-at-time random random 'etype-move-word (point) word)
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etype-timers)))))
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(setf (timer--repeat-delay (last etype-timers)) (/ (etype-random) 2)))
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(defun etype-move-shooter (column)
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"Moves the shooter to COLUMN."
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(save-excursion
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(end-of-buffer)
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(previous-line)
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@ -148,6 +172,8 @@ NIL is returned, and the word is not moved."
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(insert shooter))))
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(defun etype-shoot (&optional steps)
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"Triggers the shooter to fire at a word. It calls itself
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recursively until the bullet hits the word."
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(let* ((bullet-dest (+ (- etype-point-max
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(* (or steps 0) (+ fill-column 1)))
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(current-column)))
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@ -159,10 +185,10 @@ NIL is returned, and the word is not moved."
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(when (< (point) bullet-dest)
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(etype-shoot (+ (or steps 0) 1)))))
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(defun etype-loop ()
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(push (run-at-time 0 1 'etype-spawn-word) etype-timers))
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(defun etype-search-word (key-etyped)
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"Searches the buffer for a word that begins with the typed
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key. If a word is found a shot is fired at it, and a overlay is
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created."
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(setq etype-completing-word
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(search-forward-regexp
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(concat
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@ -175,6 +201,8 @@ NIL is returned, and the word is not moved."
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(overlay-put etype-overlay 'face '(:inherit isearch))))
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(defun etype-continue-word (key-typed)
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"Moves the point forward if the typed key is the char in front of the
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point. If the word is complete the word is cleared."
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(when (looking-at key-typed) (forward-char)
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(move-overlay etype-overlay (overlay-start etype-overlay) (point))
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(etype-shoot)
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@ -183,27 +211,27 @@ NIL is returned, and the word is not moved."
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(setq etype-completing-word nil))))
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(defun etype-clear-word ()
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(delete-overlay etype-overlay)
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(etype-move-shooter (/ fill-column 2))
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"Removes a word from the game, and updating score."
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(let* ((word (current-word t))
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(len (length word))
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(space (make-string len ? )))
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(timer (etype-search-timers (current-word t))))
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(cancel-timer timer)
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(setq etype-timers (remove timer etype-timers))
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(delete-overlay etype-overlay)
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(etype-move-shooter (/ fill-column 2))
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(backward-word)
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(let ((timer (etype-search-timers word)))
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(cancel-timer timer)
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(setq etype-timers (remove timer etype-timers)))
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(etype-remove-word (point) word)
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(setq etype-words-in-play
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(remove word etype-words-in-play))
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(add-to-list 'etype-unused-words word t)
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(delete-char len)
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(insert space)
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(incf etype-score (* len 1.5)))
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(search-forward "Score: ")
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(delete-char (- (point-max) (point)))
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(insert (number-to-string etype-score))
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(goto-char (point-min)))
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(incf etype-score (* (length word) 1.5))
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(search-forward "Score: ")
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(delete-char (- (point-max) (point)))
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(insert (number-to-string etype-score))
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(goto-char (point-min))))
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(defun etype-catch-input ()
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"'self-insert-command' is remapped to this function. Instead of
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inserting the typed key, it triggers a shot."
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(interactive)
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(let ((key-typed (single-key-description last-input-event)))
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(if etype-completing-word
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@ -211,13 +239,15 @@ NIL is returned, and the word is not moved."
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(etype-search-word key-typed))))
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(defun etype ()
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"Starts a game of Etype."
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(interactive)
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(switch-to-buffer "Etype")
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(etype-mode)
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(init-game)
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(etype-loop))
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(push (run-at-time 0 (etype-random) 'etype-spawn-word) etype-timers))
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(defun etype-cleanup ()
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"Cancels all etype-timers."
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(mapc 'cancel-timer etype-timers))
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(define-derived-mode etype-mode nil "Etype"
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