mirror of
https://github.com/larstvei/etype.git
synced 2024-11-26 02:08:30 +00:00
236 lines
7.7 KiB
EmacsLisp
236 lines
7.7 KiB
EmacsLisp
(require 'cl)
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(defvar etype-words-in-play nil)
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(defvar etype-unused-words nil)
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(defvar etype-score 0)
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(defvar etype-in-game nil)
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(defvar etype-timers nil)
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(defvar etype-overlay nil)
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(defvar etype-point-max nil)
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(defvar etype-completing-word nil)
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(defconst etype-lines-file "etype.lines")
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(defun etype-read-file ()
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"Returns a vector of lines from the 'etype-lines-file'."
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(with-temp-buffer
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(insert-file-contents (expand-file-name etype-lines-file default-directory))
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(apply
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'vector
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(split-string
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(buffer-substring-no-properties (point-min) (point-max)) "\n"))))
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(defun init-game ()
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"Sets up the game grid containing 'fill-column' number of spaces and 30
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lines. Also some variables are set."
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(let ((space (make-string fill-column ? )))
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(dotimes (i 30)
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(insert space)
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(newline))
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(setq etype-point-max (point))
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(insert (make-string fill-column ?-))
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(insert "\nScore: 0"))
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(goto-char (point-min))
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(setq etype-score 0)
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(setq etype-in-game t)
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;; Shuffle the vector returned from etype-read-file, and turns it in to a
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;; list.
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(setq etype-unused-words (mapcar 'eval (shuffle-vector (etype-read-file)))))
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(defun etype-fit-word (word)
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"Returns a point that a word can be inserted on the next
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line. If there is no room (a word is directly beneath it) it
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tries to find the nearest point it could fit. If there is no room
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NIL is returned, and the word is not moved."
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(let* ((point (point))
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(space (make-string (+ 2 (length word)) ? )))
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(if (and (or (looking-back " ") (bolp)) (looking-at space))
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point
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(let* ((backward (search-backward space (point-at-bol) t))
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(backward (and backward (+ backward 1))))
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(goto-char point)
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(let* ((forward (search-forward space (point-at-eol) t))
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(forward (and forward (- forward (- (length space) 1)))))
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(cond ((not backward) forward)
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((not forward) backward)
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((< (- point backward) (- forward point)) backward)
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(t forward)))))))
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(defun etype-search-timers (word)
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(first
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(remove-if-not
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(lambda (timer)
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(member word (timer--args timer))) etype-timers)))
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(defun etype-move-word (point word)
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(when etype-in-game
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(let ((moving-word-at-point (string= word (current-word t)))
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(search-string (buffer-substring-no-properties point (point))))
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(save-excursion
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(goto-char point)
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(unless (looking-at word)
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(beginning-of-buffer)
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(search-forward word etype-point-max)
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(backward-word))
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(let ((point (point))
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(timer (etype-search-timers word)))
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(next-line)
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(let* ((len (length word))
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(space (make-string len ? ))
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(destination (etype-fit-word word)))
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(when destination
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(goto-char point)
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(delete-char len)
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(insert space)
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(goto-char destination)
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(delete-char len)
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(insert word)
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(setf (timer--args timer) (list destination word))))))
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(when moving-word-at-point
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(search-forward-regexp (concat "\\<" search-string))
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(save-excursion
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(let ((point (point)))
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(backward-word)
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(move-overlay etype-overlay (point) point)))))))
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(defun etype-random ()
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(let ((random (abs (random))))
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(* 0.5 (/ random (expt 10.0 (floor (log random 10)))))))
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(defun etype-get-word (&optional count)
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(let ((word (pop etype-unused-words)))
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(if (null (member
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(string-to-char word)
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(mapcar 'string-to-char etype-words-in-play)))
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word
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(add-to-list 'etype-unused-words word t)
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(unless (and count (> count 5))
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(etype-get-word (if count (+ count 1) 1))))))
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(defun etype-spawn-word ()
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(save-excursion
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(when etype-in-game
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(let* ((word (etype-get-word))
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(point (random (- fill-column (length word)))))
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(when word
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(goto-char point)
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(let ((point (etype-fit-word word)))
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(when point
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(goto-char point)
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(delete-char (length word))
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(insert word)
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(push word etype-words-in-play)
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(let ((random (etype-random)))
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(push
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(run-at-time random random 'etype-move-word point word)
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etype-timers)))))))))
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(defun etype-move-shooter (column)
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(save-excursion
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(end-of-buffer)
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(previous-line)
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(delete-region (point-at-bol) (point-at-eol))
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(insert (make-string (- fill-column 5) ?-))
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(beginning-of-line)
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(let* ((shooter " /.\\ ")
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(len (length shooter)))
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(cond ((and (> column 1) (< column (- fill-column (+ len 1))))
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(forward-char (- column 2)))
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((> column (- fill-column (+ len 1)))
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(forward-char (- fill-column len))))
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(insert shooter))))
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(defun etype-shoot (&optional steps)
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(let* ((bullet-dest (+ (- etype-point-max
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(* (or steps 0) (+ fill-column 1)))
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(current-column)))
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(overlay (make-overlay bullet-dest (+ bullet-dest 1))))
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(etype-move-shooter (current-column))
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(overlay-put overlay 'face (cons 'background-color "white"))
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(sit-for (* 0.000005 (or steps 0)))
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(delete-overlay overlay)
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(when (< (point) bullet-dest)
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(etype-shoot (+ (or steps 0) 1)))))
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(defun etype-loop ()
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(push (run-at-time 0 1 'etype-spawn-word) etype-timers))
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(defun etype-search-word (key-etyped)
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(setq etype-completing-word
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(search-forward-regexp
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(concat
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"\\<" (single-key-description last-input-event))
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etype-point-max t))
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(when etype-completing-word
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(etype-shoot)
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(setq etype-overlay
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(make-overlay (- etype-completing-word 1) etype-completing-word))
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(overlay-put etype-overlay 'face '(:inherit isearch))))
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(defun etype-continue-word (key-typed)
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(when (looking-at key-typed) (forward-char)
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(move-overlay etype-overlay (overlay-start etype-overlay) (point))
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(etype-shoot)
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(when (looking-at " ")
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(etype-clear-word)
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(setq etype-completing-word nil))))
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(defun etype-clear-word ()
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(delete-overlay etype-overlay)
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(etype-move-shooter (/ fill-column 2))
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(let* ((word (current-word t))
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(len (length word))
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(space (make-string len ? )))
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(backward-word)
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(let ((timer (etype-search-timers word)))
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(cancel-timer timer)
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(setq etype-timers (remove timer etype-timers)))
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(setq etype-words-in-play
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(remove word etype-words-in-play))
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(add-to-list 'etype-unused-words word t)
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(delete-char len)
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(insert space)
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(incf etype-score (* len 1.5)))
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(search-forward "Score: ")
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(delete-char (- (point-max) (point)))
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(insert (number-to-string etype-score))
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(goto-char (point-min)))
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(defun etype-catch-input ()
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(interactive)
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(let ((key-typed (single-key-description last-input-event)))
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(if etype-completing-word
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(etype-continue-word key-typed)
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(etype-search-word key-typed))))
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(defun etype ()
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(interactive)
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(switch-to-buffer "Etype")
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(etype-mode)
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(init-game)
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(etype-loop))
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(defun etype-cleanup ()
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(mapc 'cancel-timer etype-timers))
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(define-derived-mode etype-mode nil "Etype"
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"A mode for playing Etype."
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(make-local-variable 'etype-score)
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(make-local-variable 'etype-timers)
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(make-local-variable 'etype-overlay)
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(make-local-variable 'etype-in-game)
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(make-local-variable 'etype-point-max)
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(make-local-variable 'etype-unused-words)
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(make-local-variable 'etype-words-in-play)
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(make-local-variable 'etype-completing-word)
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(define-key (current-local-map)
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[remap self-insert-command] 'etype-catch-input)
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(add-hook 'kill-buffer-hook 'etype-cleanup))
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